AI2U: With You 'Til The End Catgirl Endings — Full Guide

Learn how to get every Catgirl's Apartment ending in AI2U: With You 'Til The End, including bad, neutral, and good outcomes with rewards.

Overview

The Catgirl's Apartment chapter in AI2U: With You 'Til The End contains 5 endings total: 2 bad, 2 neutral, and 1 good. Your choices determine whether you escape alone, get caught, or leave together with the catgirl.

Here's what each ending type rewards:

Ending TypeFavor PointsGems
Bad530
Neutral1050
Good2080

The good ending gives you the most Favor Points (20) and Gems (80), so it's worth aiming for if you want to max out the catgirl's relationship meter.

Prerequisites

Before attempting to reach any specific ending, make sure you:

  • Have completed the apartment exploration phase and know where the exit door is located.
  • Understand that the catgirl's behavior changes based on your actions and trust level.
  • Are prepared to replay the chapter if you want to see all 5 endings, since each playthrough locks you into one outcome.

Catgirl's Apartment Ending List

Bad Endings

EndingHow to Trigger
Killed by the catgirl without unlocking the doorHave the catgirl kill you while the exit door is still locked.
Failed to outrun the angry catgirlHave the catgirl kill you after the exit door is unlocked.

Both bad endings occur when the catgirl enters an aggressive state and catches you. The difference is simply whether you managed to unlock the door first.

Neutral Endings

EndingHow to Trigger
Outran the catgirl and escaped aloneEscape while the catgirl is angrily chasing you.
The catgirl watches you leave, all aloneEscape while the catgirl stays inside the apartment.

Neutral endings happen when you survive but leave the catgirl behind. The catgirl's emotional state at the moment of escape determines which neutral ending you see.

Good Ending

EndingHow to Trigger
Escaped TogetherGain the catgirl's trust, then escape together.

This is the only good ending in the Catgirl's Apartment chapter. You need to build enough trust with the catgirl so she joins you instead of chasing you.

Step-by-Step: Getting Each Ending

Bad Ending 1 — Killed Without Unlocking the Door

  1. Explore the apartment but do not find or unlock the exit door.
  2. Interact with the catgirl repeatedly to raise her aggression.
  3. Let her catch you before you reach the exit.

Recovery: If you realize you're heading toward this ending, break away and find the door key. You can still pivot to a neutral or good ending if you survive long enough.

Bad Ending 2 — Killed After Unlocking the Door

  1. Unlock the exit door.
  2. Trigger the catgirl's chase sequence.
  3. Fail to outrun her and get caught.

Recovery: Once the door is unlocked, your priority shifts to escaping. If you keep moving and avoid corners, you can still reach the exit.

Neutral Ending 1 — Escaped While Chased

  1. Unlock the exit door.
  2. Trigger the catgirl's chase.
  3. Outrun her and reach the exit without getting caught.

Tip: Keep moving in open areas. The catgirl's pursuit is faster when you hesitate or hide in closets.

Neutral Ending 2 — Escaped While Catgirl Stays

  1. Avoid angering the catgirl during the exploration phase.
  2. Unlock the exit door without triggering her chase.
  3. Walk through the exit while she remains calm inside.

Tip: This ending requires careful avoidance — don't push the catgirl's boundaries or make aggressive dialogue choices.

Good Ending — Escaped Together

  1. Build trust with the catgirl through positive interactions.
  2. Unlock the exit door.
  3. Approach the catgirl and choose the option to bring her with you.
  4. Escape together through the exit.

Tip: The catgirl's dialogue shifts when trust is high — she'll say things like "I will always be by your side wherever you go" instead of threatening to keep you locked in.

Common Mistakes

  • Rushing the exploration phase — If you unlock the door too quickly without building trust, you'll lock yourself into a neutral ending at best.
  • Hiding in the closet — The catgirl will find you. The YouTube walkthrough shows her calling out "Senpai, why are you in the closet?" before pulling you out.
  • Ignoring the catgirl's emotional state — Her dialogue is a direct indicator of whether you're heading toward a good or bad ending. If she says "You're mine" or "I won't let you get away," you've already missed the good ending.
  • Assuming the good ending requires completing other chapters first — The Catgirl's Apartment good ending is self-contained and only depends on your choices in this chapter.

Advanced Tips

  • Favor Points matter for the "Forever" chapter — The Favor meter you build here carries forward. Getting the good ending (20 points) gives you a significant head start compared to bad endings (5 points).
  • Replay efficiency — To see all 5 endings without replaying the full chapter 5 times, save before the door-unlock moment. The door state and catgirl aggression level determine which ending you get, so you can branch from that save point.
  • Dialogue cues as a trust meter — The catgirl's lines during the chase and escape sequences tell you which ending you're on track for. If she says "I just want us to be together," you're close to the good ending. If she says "Do you really think you can escape from me?", you're on a bad or neutral path.
  • The good ending requires the catgirl to be calm, not just non-hostile — A neutral catgirl will let you leave alone. You need her actively wanting to come with you, which comes from consistent positive interactions throughout the chapter.

Sources